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Post by stevenbailey on Nov 13, 2013 1:54:29 GMT -5
THIS IS ALL OF THE OFFICIAL NEWS WE WILL SEE FOR NOW. EVERYTHING ELSE WILL HAVE THE POSSIBILITY OF BEING TRUE, BUT MOST LIKELY ARE NOT. ANYTHING NOT FROM BLIZZARD IS NOT TO BE CONSIDERED OFFICIAL NEWS.us.battle.net/wow/en/warlords-of-draenor/
WoW:WoDI am excite. Heres the deal: Garrosh becomes imprisoned because he's a giant fucking cunt at the end of Mists of Pandaria. A Bronze Dragon shows up and Garrosh escapes with the Dragon with plans to Orgrimmar's war schematics and such. The Dark Portal turns from Green to Red, and instead of taking you to Outland, which is floating in space after being ripped off its planet, It takes you back in time, to Draenor, which is Outland, but without being ripped off of the planet. You can see on the map they released like unmarked land and shit. ANYWAY. Garrosh goes through the Portal, meets up with his father, and some other large named Orcs. (The two on the right, the warlock is Gul'Dan, the one who opened the Dark Portal originally so the Orcs could launch an attack on Azeroth (The world as we know it in WoW. Not counting Outland.) and the other is Ner'zhul, the original Lich King. But Garrosh brought the schematics back with him, so instead of having structures out of stone and mud like they originally did, they now work with iron, and steel. And become known as "The Iron Horde". The first quest of the expansion is a suicide mission, because the Dark Portal has to be closed from both sides. Your character is apart of the party going into the portal to close it. The entire expansion, you get to witness these large events happen, and see how they are altered thanks to Garrosh bringing back plans for futuristic Orc weaponry.
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Post by stevenbailey on Nov 13, 2013 1:57:04 GMT -5
CHARACTER MODELS ARE GETTING UPDATED TO LOOK LESS 2004-Y:
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Post by cr4kk3n on Nov 13, 2013 2:03:14 GMT -5
This thread is now a sticky!
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Post by stevenbailey on Nov 13, 2013 2:07:12 GMT -5
New area: Draenor (WHO WOULD HAVE GUESSED?!)
Draenor is a land of magma and metal, stone and steam. City-forges wrap her twin moons in smog, and wheels deform the earth. Vicious saberon, winged arakkoa, spike-skinned gronn, and more unusual creatures rule the edges of the world, feasting on anything they kill.
Enigmatic draenei refugees have built a coastal foothold into a glimmering state replete with the libraries and worship-halls of their timeless civilization. Meanwhile, the Iron Horde’s slaves labor on engines of war pointed at the draenei and worlds beyond.
Kingdoms, clans, tribes, men, women, children – all are tense as coiled muscles.
ZONES:
Tanaan Jungle - Home of the Dark Portal
In primordial Tanaan, even the plants have teeth. Darkling fronds stab out at unlucky wanderers, or conceal canyons that plunge miles deep beneath the canopy - and these are far from the jungle’s worst dangers. Each day, warlords fell even wider stretches of Tanaan’s wilderness, striving to construct an apocalyptic device that will finally rend the gates of space and time for conquest unending.
Talador
Talador is the heart of Draenor. It rests at the crossroads of the continent, divided by rivers that flow from the Sea of Zangar and enable marine trade and movement from east to west. At the center of Talador shines the glorious cathedral city of Shattrath: a museum metropolis, an architectural marvel, a preserved recreation of ancient draenei culture—entirely occupied by the Iron Horde.
Gorgrond
The industrial development of the Blackrock clan has left the once-glistening oasis of Gorgrond a desolate, rocky badland, its only remaining natural produce the steam that boils up from massive vents beneath the earth. Gorgrond has become the source of the Iron Horde’s arsenal—its foundries churn out weapons, armor, and torrents of smoke great enough to be seen from neighboring lands.
Frostfire Ridge
Frostfire Ridge is a harsh land of ceaseless winter and volcanic peaks, where travelers encounter molten lava as often as painfully cold snow. Rock-hewn Bladespire Fortress, built to grandiose heights by the ogres who occupy its halls, is one of the few structures able to remain standing amidst this inhospitable wilderness. It’s the perfect target for the survivalist orcs of the Frostwolf clan.
Nagrand - The most beautiful zone in the game.
Seafaring ogres claim the south of windswept Nagrand, and they seek to dominate both the land and the orcs who dwell upon it. But more cryptic threats abound: a strange mist pours from the center of the plains, embodiments of nature stir around the Throne of the Elements, and the otherworldly crystals of Oshu’gun draw questers and fortune-seekers from all over Draenor.
Spires of Arak
For travelers limited to two legs, Arak is an autumnal, swampy forest, framed in crooked trees that rest chin-level with giants. High above the trees towers a landscape rarely seen by outsiders: impossibly tall rock spires too steep to scale. The arakkoa gaze out from these treacherous perches, watching their land like incarnate gods . . . and paying homage to the blessed sun by burning the “low races” alive.
Shadowmoon Valley - Home to Demons and the original Draenei Capital of Draenor
Hidden under a shroud of perpetual night broken only by bright starlight, the lush, idyllic forests of Shadowmoon Valley are home to a majestic draenei tomb and sanctuary: Karabor. While many of Shadowmoon’s denizens study prophecy among Karabor’s ancient stone circles, plotters with darker ambitions lurk in the valley’s vast underground cave network, gazing greedily at the sacred temple.
AND OFF THE COAST OF ALL THESE ZONES ARE TWO CURRENTLY UNMARKED ISLANDS.
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Post by stevenbailey on Nov 13, 2013 2:12:45 GMT -5
YOU GET A FREE LEVEL 90 WITH WARLORDS OF DRAENOR, SO YOU CAN MAKE THE CHARACTER, BE LEVEL 90 AND GO ON INTO DRAENOR AND BEGIN YOUR ADVENTURING!
AS FAR AS I KNOW THIS IS ONLY A ONE TIME DEAL, ONE 90 AND NO MORE.
GARRISONS:
To clash with the greatest army Draenor has ever known, you’ll need your own forces and your own fortress. Construct a mighty garrison: an enduring home base integrated seamlessly with the world, not a hiding spot far from the action. Customize it with specialized structures like farms, stables, armories, workshops and more.
Establish trade routes and unlock new quests, gear and pets to support your war for Draenor. Recruit stalwart followers to man your base, and send them to loot dungeons, fulfill missions, and craft items, even if you’re offline. Tame a deadly realm, and build an unbreakable monument to victory.
So these are basically your home bases, that you get to influence as you play throughout the expansion. Both factions have their own Garrison, but no information as actually been confirmed.
BELIEVED HORDE GARRISON:
Picture of ALLIANCE Garrison found in a bluepost:
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Post by stevenbailey on Nov 13, 2013 2:14:31 GMT -5
Journey to a Mythic Time :
Before the orcs first invaded Azeroth, the Iron Horde rose to dominate a historic age. Only the heroes of past and present still defy the warlords of Draenor. Through a refined, flexible questing system, you’ll meet storied heroes and villains in battle without slowing your exploration of a forbidding land. As you and your allies win victories, you’ll be duly rewarded—any quest can randomly award bonus rare or epic items. Stand beside legends. Break the tide of steel.
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Post by stevenbailey on Nov 13, 2013 2:18:32 GMT -5
Taken from: us.battle.net/wow/en/blog/11514707Sharpen your axes! In World of Warcraft: Warlords of Draenor, a slew of savage new challenges, rewards, and user-interface improvements wait for PvP combatants. All it takes is a hardy constitution and strong will to face off against ferocious foes—we’ll handle the rest.
New World PvP Zone:
For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.
Battleground Score, UI Improvements, and Updated Rewards:
The Battleground scoreboard is being updated to provide better insight into your performance in Battlegrounds. A new stat called Battleground Score will take into account objective-based gameplay you engage in, such as returning flags, interrupting objective captures, healing, doing damage, and more.
In addition, flag timers and other objective timers will also be viewable on the map, complete with an additional animation. This will make it easier to identify the time until an objective is captured for players on either side to defend or attack to disrupt the capture.
To the victors go the spoils . . . and we’re upping the ante in Battlegrounds even further. Winning in Battlegrounds could garner players extra random rewards such as a PvP set item, a random bind-on-equip item, consumables, and more.
Trial of the Gladiator:
If you’re looking for some great Arena action, then Trial of the Gladiator is for you. Building on the same system used for the Arena Tournament realm, players who take part in Trial of the Gladiator will be able to enter and purchase gear, enchants, and gems from a vendor, and then match skills with other players. Similar to the Arena Tournament realm, an array of equal-quality gear and items will be available to all players, putting everyone on the same footing from the start of competition.
Any player will be able to queue for this new feature once it’s available, but you’ll only be able to earn a rating during specific days and times of the week that rated competition opens up. This will help make the pool of serious combatants more concentrated, allowing the system to match players more accurately based on skill and helping ensure rated battles provide a highly competitive experience.
You’ll be able to practice whenever you like outside of those times, but if you want to earn the prestige awards, you’ll need to hone your skills and climb to the top of the ladder at the appointed times. We also don’t want to penalize people too heavily for missing a scheduled combat or two, and we’re looking into ways to make sure the system strikes the right balance between flexibility and cutting-edge competition.
We’ll provide more information on this system and more as we progress further into development. In the meantime, don’t let those blades get rusty!
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Post by stevenbailey on Nov 13, 2013 2:25:10 GMT -5
THE TRAILER
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